| Demon | S | Best overall race for melee, hybrid, and high-investment accounts | The broadest buff spread in the game: attack, crit rate, crit damage, skill damage, cooldown reduction, movement speed, and dash distance. | You do not have the rerolls or patience to chase a 0.30% race and would rather star up something more realistic. | Top chase target once you can afford to hunt for premium races. |
| Angel | S | Balanced players who want speed, survivability, and burst without the full Demon rarity wall | Covers nearly every important stat and stays useful across multiple weapon paths. | You already own Demon or only care about pure crit burst instead of all-around utility. | Keep immediately unless you are specifically chasing Demon. |
| Fairy | A | Crit-heavy burst builds and players who want fast ultimate cycling | One of the best offensive stat packages for crit rate, crit damage, skill damage, and ultimate charge. | You need more durability or a safer all-round progression race. | Strong keep for aggressive players; only reroll if you want Demon or Angel. |
| Dragoon | A | Staff or ranged-leaning builds that value speed and crit scaling | Gamezebo's race write-up specifically calls out Dragoon as amazing for ranged Staff play thanks to speed plus crit buffs. | You cannot access the seasonal race consistently or your build does not benefit from mobility as much. | High-value keep if you want mobility; lower priority if seasonal availability blocks progress. |
| Sorcerer | A | Glass-cannon spell or crit setups that can self-cover defense elsewhere | Very efficient offensive scaling with crit rate, crit damage, skill damage, and ultimate charge. | You want more movement, survivability, or a safer floor for early progression. | Worth keeping for damage-focused accounts; reroll later if you need broader utility. |
| Dragonkin | B | Players who like crit damage plus extra movement tricks but do not need top-end rarity | Good offensive mix with crit damage, skill damage, and longer dash distance. | You already have a stronger crit race or you want more reliable all-round value. | Acceptable mid-tier keep, but not a final reroll stop. |
| Undead | B | Melee players who want health, cooldown reduction, and skill damage in one package | Useful defensive floor and smoother ability rotation for close-range play. | You want mobility, crit scaling, or a premium race with higher ceiling. | Good early hold, especially before your gear and attributes are settled. |
| Goblin | B | Mobility-first players and safe kiting while you learn dungeon patterns | Big movement speed and dash cooldown bonuses make positioning easier than raw stat races. | You are already comfortable with dodging and would rather gain damage or survivability. | Solid budget keep; reroll later if you want stronger damage scaling. |
| Orc | C | Beginners who need a simple early hold with easy duplicate odds | Attack plus HP is never dead, and the 26% drop rate makes star upgrades far easier than chasing premium races. | Your reroll stock is healthy and you are ready to push for stronger utility or crit scaling. | Best low-risk budget hold, but not a high-end destination. |
| Human | D | Temporary placeholder only | A flat attack bonus is at least usable in the first few hours. | Almost always. It loses too much value against every race that adds health, crit, cooldown, or movement utility. | First race to reroll when you get the chance. |