Race Guide

The short answer: Demon is the highest-ceiling permanent race, but the upgrade cost is brutal

Demon is the rarest permanent race in Iron Soul Dungeon at 0.30% drop rate, and it earns that rarity with the broadest stat package in the game: attack, crit rate, crit damage, skill damage, cooldown reduction, movement speed, and dash distance — all in one roll. If you hit Demon, you keep it. But there is a real trade-off: starring up Demon is a nightmare because you need duplicate rolls of a 0.30% race. This page breaks down exactly what Demon gives at 1 star, how it compares to Angel and Fairy, which weapons and builds benefit most, and whether the chase is worth it for your account.

Updated: June 8, 2026

Recommended Route

If you are reading this page, you probably just rolled Demon and want to know if you should keep it, or you are deep into rerolling and want to know whether the 0.30% chase is realistic. The answer to the first question is easy: yes, keep it. The answer to the second question is more nuanced. Demon's 1-star buffs are the best in the game for raw stat density — it is the only race that simultaneously boosts damage, crit, skill output, cooldowns, and mobility. But at 0.30%, hitting it once is already a chase. Hitting it two more times for 3 stars? That is the kind of long-term goal you plan around, not rush.

Quick Read

Drop Rate
0.30%
Tier Rating
S-Tier
Best For
All playstyles — highest stat ceiling
Upgrade Difficulty
Extreme
Comparison
Stronger than Angel on paper
Last Checked
June 8, 2026

Quick Answer — Should You Keep Demon?

  • Keep Demon immediately: Demon is a permanent keep at any star level. Its 1-star buffs already outpace most races' 2-star or even 3-star values in key areas. The stat package covers attack (+12%), crit rate (+6%), crit damage (+12%), skill damage (+12%), cooldown reduction (-12%), movement speed (+24%), and dash distance (+30%). There is no wasted line in this kit.
  • Do not reroll past Demon: This should be obvious, but it is worth stating explicitly. If you roll Demon, stop rerolling. The only reason to pass on Demon is if you are speed-running a specific narrow build where Angel's HP bonus or Fairy's higher crit rate matters more to you than the broad package — and even then, Demon is usually the better long-term answer.
  • Plan for slow upgrades: The main downside of Demon is the upgrade path. At 0.30% per roll, getting duplicate Demons to reach 2-star or 3-star is a long-term project. Most players will sit on a 1-star Demon for months. That is fine — 1-star Demon still outperforms 2-star versions of most other races in total stat value. Do not let the upgrade difficulty discourage you from keeping it.
  • Use codes to stack rerolls: The most consistent source of Race Rerolls is active codes. Do not spend Robux on rerolls — let free codes build your pool.

Demon 1-Star Stats — Full Breakdown

  • Attack +12%: The highest base attack bonus of any race. This is a flat multiplier to all weapon damage, which means it benefits every weapon type equally. Compare to Angel's +10% and Fairy's 0% base attack bonus.
  • Critical Rate +6%: Moderate crit rate boost. Not as high as Fairy (+11%) or Dragoon (+12%), but combined with Demon's other offensive stats, the effective DPS gain is competitive. This pairs especially well with weapons that have innate crit bonuses.
  • Critical Damage +12%: High crit damage multiplier. Combined with the crit rate boost, your effective crit output is strong even before factoring in gear and runes. Only Sorcerer (+15%) and Fairy (+16%) are higher, but they lack Demon's other supporting stats.
  • Skill Damage +12%: Matches Dragonkin's skill damage bonus and ties with Undead's 1-star. This benefits ability-focused builds and ensures your skills hit hard even if your basic attacks are not the focus.
  • Cooldown Reduction -12%: The only premium race that includes cooldown reduction in its 1-star package. This directly translates to more skill rotations, more dashes, and faster ultimate cycling. This is one of Demon's most undervalued stats — smooth cooldowns make every build feel better to play.
  • Movement Speed +24%: Second only to Dragoon (+22% at 1-star ... wait, Demon is actually +24% which is higher). This mobility lets you kite enemies, dodge boss attacks, and position for optimal damage windows without investing points into movement stats.
  • Dash Distance +30%: Tied with Angel for the highest dash distance bonus in the game. Longer dashes mean better evasion, faster dungeon clear times, and easier positioning during multi-target fights.

Demon vs Angel — Which Should You Keep?

  • If you have both rolls available (you somehow rolled both Angel and Demon), keep Demon for raw offensive ceiling and Angel for balanced survivability. Demon out-damages Angel in every damage category except ultimate charge rate, which Angel edges slightly.
  • Angel's advantage is HP (+15%) and ultimate charge (+10%) — these make Angel the safer progression race when you are still learning boss mechanics or pushing content where survivability matters more than speed.
  • Demon's advantage is attack (+12% vs +10%), cooldown reduction (Demon has it, Angel does not), and skill damage (+12% vs 0%). If your gameplay leans toward aggressive skill rotations and burst damage windows, Demon is the clear winner.
  • Upgrade practicalities: Both races have TBC 2-star and 3-star data. Until those numbers are documented, the comparison holds at 1-star. Angel is easier to cope with at low stars because the HP buffer covers more mistakes.

Demon vs Fairy — Ceiling vs Specialisation

  • Fairy is the premier crit specialist: +11% crit rate and +16% crit damage at 1 star, both higher than Demon's 6% and 12%. If your build is built entirely around crit fishing — high-crit weapons, crit runes, crit-support gear — Fairy can outpace Demon in specific burst windows.
  • Demon wins on total package: Fairy gives nothing to attack, cooldown reduction, movement speed, or dash distance. Demon gives solid numbers in every category. In sustained fights and dungeon runs where you need more than just crit burst, Demon's broader stat spread pulls ahead.
  • Practical advice: If you already own Fairy and are deciding whether to reroll for Demon — keep Fairy and accumulate rerolls. Do not burn tickets chasing Demon when Fairy is already a premium race. If you own both, use Demon for general content and Fairy for crit-heavy specific builds.

Best Weapons and Builds for Demon

  • Everything works: Demon's stat package is so broad that no weapon type sees a downside. Attack bonus benefits all weapons, crit stats benefit burst weapons, skill damage benefits weapons with strong active abilities, and cooldown reduction helps all cooldown-based playstyles.
  • Sword / Daggers (fast melee): Excellent match. Demon's attack bonus, crit stats, and cooldown reduction all synergise with fast-attacking melee weapons that cycle through abilities quickly. The movement speed and dash distance also help with the positioning demands of close-range combat.
  • Greatsword / Hammer (heavy melee): Strong match. Heavy weapons benefit from Demon's attack bonus and crit damage, and the cooldown reduction helps offset slow weapon recovery. Dash distance keeps you mobile despite heavy weapon commitment animations.
  • Staff (ranged / caster): Demon's skill damage bonus and cooldown reduction directly benefit Staff builds that rely on spell rotations. Movement speed and dash distance help maintain range. Staff leans more into crit than raw attack, which matches Demon's balanced profile.
  • Weapons to watch: The Fiery Iron Sword and other fire-damage weapons pair naturally with Demon because fire damage scales with attack and skill bonuses — both of which Demon provides. Lightning weapons also benefit from Demon's crit package, since lightning effects can crit.

How Realistic Is Starring Up Demon?

  • The numbers are sobering: At 0.30% per roll, you need on average 334 rolls to see one Demon. For 2-star, you need two Demon rolls — averaging 668 rolls. For 3-star, three Demon rolls — averaging over 1,000 rolls. These are averages, not guarantees. Some players will never see Demon even after thousands of rolls.
  • Alternative path: Focus on starring up a secondary race instead. If you hit Demon at 1-star and then accumulate Orc or Goblin duplicates, let those races star up naturally while Demon stays at 1-star. A 3-star Orc (+10% attack, +20% HP) is a very respectable account, and you can pursue Demon stars casually in the background.
  • Code efficiency: Stack rerolls from codes before spending them on dedicated reroll sessions. Codes are free, and the codes page is updated regularly. Do not convert Robux to rerolls until you have exhausted the free code pipeline.
  • Patience is the real strategy: Demon is a long-term account asset, not a quick upgrade. Keep it at 1-star, build your account around other systems (forge, weapons, runes, attributes), and accumulate rerolls over weeks. The 2-star and 3-star Demon will come eventually if you stay consistent.

Common Demon Reroll Mistakes

  • Rerolling past Demon to chase a hypothetical better race: There is no better permanent race right now. If you roll Demon, the race is over — you won the reroll game. Do not fall into the trap of thinking Angel or Fairy is actually better because you saw a video claiming otherwise.
  • Burning all rerolls immediately: If you hit Demon early in a session, stop rolling and save your remaining tickets. You may want those tickets later for duplicate Demon rolls, event race pools, or stat reallocation.
  • Ignoring Demon at 1-star because it is not maxed: A 1-star Demon outperforms 2-star versions of Human, Orc, Goblin, and most of the middle-tier races in total effective stat value. Do not treat 1-star like a failure state.
  • Assuming Demon makes bad gear irrelevant: Demon amplifies good gear and good play. It does not replace the need for weapon upgrades, forge reinforcement, attribute optimisation, and rune selection. Players who expect Demon to carry a weak account are usually disappointed.

FAQ

Is Demon the best race in Iron Soul Dungeon?

Yes, for raw stat ceiling. Demon has the broadest and highest-value 1-star buff package covering attack, crit, skill damage, cooldowns, and mobility. The only trade-off is the extreme upgrade difficulty at 0.30% drop rate.

Should I keep Demon if I roll it?

Yes, keep it immediately. Demon is a permanent keep at any star level. Do not reroll past it. The only exception is if you are speed-running a survivability-focused build where Angel's HP bonus matters more.

Is Demon better than Angel?

Demon has higher offensive stats and cooldown reduction. Angel has HP and ultimate charge. For general play and damage output, Demon is better. For survivability and safety, Angel is better.

What is the drop rate for Demon in Iron Soul Dungeon?

Demon has a 0.30% drop rate, making it the rarest permanent race in the game behind seasonal races. On average, you need 334 rolls to see one Demon.

What weapon is best for Demon race?

All weapons work well with Demon due to the broad stat package. Sword and Daggers (fast melee) benefit from the full kit. Staff builds appreciate the cooldown reduction and skill damage. Heavy weapons pair well with the attack and crit damage bonuses.

How do I get Demon in Iron Soul Dungeon?

Use Race Rerolls from the in-game Races menu. The most consistent source of rerolls is redeeming active codes. See the codes page for current working codes.

What are Demon's 2-star and 3-star buffs?

2-star and 3-star Demon buffs are not yet fully documented in public sources. Current community guides have TBC listed for these values. This page will be updated as more data becomes available.

Can I make Demon work without premium weapons?

Yes. Demon's stat package is strong enough that even with starter weapons, the +12% attack, crit bonuses, and cooldown reduction create noticeable improvements over other races. Weapon upgrades amplify this further — check the forge guide for upgrade strategies.

What attributes should I focus on with Demon race?

With Demon's built-in attack, crit, and cooldown bonuses, you have flexibility. Attack Power and Critical Rate are natural priorities. Cooldown Reduction has diminishing returns since Demon already provides -12%. Consider investing in Health Bonus for survivability. See the best attributes guide for full recommendations.

Is Demon good for beginners?

If you roll Demon as a beginner, keep it. But beginners should not spend all their reroll tickets chasing Demon specifically. Use Orc or Undead as practical early-game races and accumulate rerolls naturally through codes. Demon is a long-term goal.

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