Island: Origin Island
Level: Level 1
Type: Progression
Bosses: No bosses
Key Resources: Basic ores
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Islands Guide
Seven islands are currently available in Broken Blade, each with different unlock conditions, enemy levels, bosses, materials, and NPCs.
Updated: June 12, 2026
Broken Blade is set across multiple Norse-inspired islands that unlock as you progress. Some are tied to your character level, while others open through raids or limited-time events. Knowing what each island offers — enemy tiers, crafting materials, boss spawns, altar locations, and NPC quests — is the difference between smooth progression and wandering around underlevelled.
| Island | Level | Type | Bosses | Key Resources |
|---|---|---|---|---|
| Origin Island | Level 1 | Progression | No bosses | Basic ores |
| Helheim Island | Level 301 | Progression | Moraro | Mid-tier ores |
| Muspelheim Island | Level 1,001 | Progression | Ragaros | Fire materials |
| Niflheim Island | Level 4,001 | Progression | Velik, Nivaron, Gelaros | Ice materials |
| Nidavellir Island | Demon Challenge Raid | Raid | Raid bosses | Forge materials |
| Eclipse Island | Event | Event | Event bosses | Crimson Beherit |
| Jotunheim | Level 13,000 | Endgame | Sky Spire bosses | Holy Grails |
Island: Origin Island
Level: Level 1
Type: Progression
Bosses: No bosses
Key Resources: Basic ores
Island: Helheim Island
Level: Level 301
Type: Progression
Bosses: Moraro
Key Resources: Mid-tier ores
Island: Muspelheim Island
Level: Level 1,001
Type: Progression
Bosses: Ragaros
Key Resources: Fire materials
Island: Niflheim Island
Level: Level 4,001
Type: Progression
Bosses: Velik, Nivaron, Gelaros
Key Resources: Ice materials
Island: Nidavellir Island
Level: Demon Challenge Raid
Type: Raid
Bosses: Raid bosses
Key Resources: Forge materials
Island: Eclipse Island
Level: Event
Type: Event
Bosses: Event bosses
Key Resources: Crimson Beherit
Island: Jotunheim
Level: Level 13,000
Type: Endgame
Bosses: Sky Spire bosses
Key Resources: Holy Grails
Currently 7: Origin, Helheim, Muspelheim, Niflheim, Nidavellir (raid), Eclipse (event), and Jotunheim (endgame). Most are progression-based.
Origin (1), Helheim (301), Muspelheim (1,001), Niflheim (4,001), Jotunheim (13,000). Nidavellir via Demon Challenge raid, Eclipse via event.
Niflheim (4,001+) is best mid-to-late with three bosses. Jotunheim Sky Spire gives best endgame XP.
Origin: none. Helheim: Moraro. Muspelheim: Ragaros. Niflheim: Velik, Nivaron, Gelaros. Nidavellir: raid bosses. Eclipse: event bosses. Jotunheim: Sky Spire bosses.
Through the Demon Challenge raid. Requires a party, not a specific level.
No, it is a limited-time event island. Prioritise farming when active.
13,000+. Tied to Sky Spire progression. Highest area in the game.
Progression islands (Origin, Helheim, Muspelheim, Niflheim) have altars. Raid and event islands do not.
Element Rerolls from Velik, race rerolls from Nivaron, high-tier materials from Gelaros, tiered quests from 4,001 to 15,000.
Helheim Island near Moraro boss. Sells Race, Element, and Blessing Rerolls.
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