Known recipe wall

Wizard Alchemy Recipe Guide

A first-stage known recipe wall for Wizard Alchemy. This page only lists confirmed or partially confirmed potion and spell combinations that already have a trustworthy public basis.

How to read this wall

This is a first-stage recipe wall, not a perfect calculator. Every entry below either has a public recipe example, a published optimal-material note, or a clearly published minimum Magic threshold. Anything beyond that stays out until stronger evidence appears.

Recipe band

Early game

Use these thresholds to learn the brewing system and avoid wasting rarer materials too early.

Known recipe

Wind Blade Potion

6 Magic minimum

Partially confirmed

Materials

  • Any 6+ Magic starter mix
  • Blueberry and Seagull Egg are the easiest early fillers

Steps

  1. Reach the published 6 Magic threshold with your cheapest early materials.
  2. Do not overshoot too hard into the next thresholds if you specifically want the earliest known spell tier.
  3. Use this as a safe first benchmark for understanding how threshold brewing works.

Public basis

Destructoid crafting guide

Known recipe

Rock Blast Potion

8 Magic minimum

Partially confirmed

Materials

  • Any 8+ Magic early mix
  • Blueberry, Withered Mushroom, or Seagull Egg fillers

Steps

  1. Build just past 8 Magic with early materials instead of jumping immediately to much higher totals.
  2. Use repeated low-risk brews here to learn how quickly your common material pool grows.
  3. Treat this as an early threshold-backed entry rather than a published one-combo formula.

Public basis

Destructoid crafting guide

Known recipe

Ice Spike Potion

10 Magic minimum

Confirmed

Materials

  • Blueberry
  • Blueberry
  • Withered Mushroom

Steps

  1. Use Blueberry + Blueberry + Withered Mushroom to reach the published 10 Magic threshold.
  2. Keep the total close to the target so you are not competing with higher-tier outcomes too early.
  3. Finish the brewing quick-time events cleanly to preserve Purity.

Public basis

Destructoid crafting guide

Recipe band

Mid game

These recipes mark the point where stronger enemy-drop materials start mattering more than common foraging.

Known recipe

Lithe Potion

40 Magic minimum

Partially confirmed

Materials

  • 40+ Magic mid-game mix
  • Goblin Finger, Golden Tooth, Dwarf Emblem, or similar bridge materials

Steps

  1. Use Lithe as the point where common starter materials stop being enough on their own.
  2. Move into enemy-drop materials to bridge toward the 40 Magic line cleanly.
  3. Keep your total close enough that you are not accidentally pushing into much higher target tiers.

Public basis

Destructoid crafting guide

Known recipe

Fire Arrow Potion

45 Magic minimum

Partially confirmed

Materials

  • 45+ Magic mid-game mix
  • Optional Fire Shard support if you are targeting fire outcomes

Steps

  1. Qualify for 45 Magic with upgraded drop materials before worrying about perfect elemental optimization.
  2. If you are chasing the Fire route specifically, test with Fire Shard support only after you already hit the threshold.
  3. Treat this as a threshold-backed fire path, not a fully solved public formula.

Public basis

Destructoid crafting guide

Known recipe

Ice Turtle Potion

52 Magic minimum

Partially confirmed

Materials

  • 52+ Magic mid-game mix
  • Optional Ice Shard support

Steps

  1. Push into the low-50s with stronger drop materials once you outgrow the 40 to 48 range.
  2. Add Ice-aligned support only after the base threshold is covered.
  3. Use this tier to practice tighter target control before jumping into the 70+ late-game range.

Public basis

Destructoid crafting guide

Recipe band

Late game

This range is where careful threshold control and elemental support become much more important.

Known recipe

Frost Thorns Potion

80 Magic minimum

Partially confirmed

Materials

  • 1 to 2 Ice Shards
  • 3 to 4 Furnace Cores and/or Copper Earrings

Steps

  1. Qualify for the 80 Magic tier first with high-end materials.
  2. Add 1 to 2 Ice Shards for stronger odds on the Ice-aligned result.
  3. Arrange the remaining slots around Furnace Cores and Copper Earrings as the cited guide recommends for better chances.

Public basis

Destructoid crafting guide

Known recipe

Tornado Potion

70 Magic minimum

Partially confirmed

Materials

  • 70+ Magic high-end mix
  • Optional Wind Shard support

Steps

  1. Treat 70 Magic as the start of the late-game brewing wall where your material quality matters much more.
  2. Use your best score-carrying materials first, then add elemental support only if your target spell needs it.
  3. Avoid huge overshoots unless you are intentionally climbing into the even higher spell pool.

Public basis

Destructoid crafting guide

Known recipe

Meteorite Potion

74 Magic minimum

Partially confirmed

Materials

  • 74+ Magic high-end mix
  • Optional Fire Shard support

Steps

  1. Move beyond generic late-game brews by tracking tighter 70 to 80 thresholds.
  2. Use Fire support only after the base 74 Magic line is covered.
  3. Keep this as a threshold-backed route until stronger public formula data appears.

Public basis

Destructoid crafting guide

Known recipe

Earth Spike Potion

77 Magic minimum

Partially confirmed

Materials

  • 77+ Magic high-end mix
  • Optional Earth Shard support

Steps

  1. Build around your highest stable Magic-score materials first.
  2. Add Earth Shard testing only after your threshold is already secured.
  3. Use this as another controlled late-game benchmark before the Frost Thorns and 99+ range.

Public basis

Destructoid crafting guide

Recipe band

Endgame

These are the hardest public thresholds on the wall and should be treated as end-game brewing targets.

Known recipe

Night Wraith Potion

129 Magic minimum

Confirmed

Materials

  • 2 Furnace Cores
  • 3 Dark Shards

Steps

  1. Use two Furnace Cores to supply the heavy Magic score needed for the top tier.
  2. Add three Dark Shards because the cited guide lists them as the optimal elemental boost for Night Wraith.
  3. Complete the brewing quick-time events accurately so Purity does not undercut the result.

Public basis

Destructoid crafting guide

Known recipe

Dragon Breath Potion

99 Magic minimum

Partially confirmed

Materials

  • High-end 99+ Magic mix
  • Element-matching shard support if testing a themed route

Steps

  1. Treat Dragon Breath as a threshold-backed entry first: the 99 Magic requirement is public, but a single clean universal material mix was not isolated in the cited guide.
  2. Build toward 99 Magic with your best end-game materials without overshooting too aggressively.
  3. Track your own successful combinations separately if you want to optimize beyond the current public baseline.

Public basis

Destructoid crafting guide

Known recipe

Lotus Bloom Potion

100 Magic minimum

Partially confirmed

Materials

  • 100+ Magic end-game mix
  • Element support only after threshold is secured

Steps

  1. Treat 100 Magic as a clean end-game threshold jump from Dragon Breath.
  2. Use your strongest Magic-score carriers before trying to fine-tune with shards.
  3. Public data currently supports the threshold itself more strongly than one universal best formula.

Public basis

Destructoid crafting guide

Known recipe

Radiant Sword Potion

105 Magic minimum

Partially confirmed

Materials

  • 105+ Magic end-game mix
  • Element-matching shard support if testing light-aligned paths

Steps

  1. Use Radiant Sword as part of the 100+ Magic end-game brew band rather than an isolated beginner target.
  2. Secure the threshold with top-end materials first, then test element support around it.
  3. Keep the page wording cautious because the threshold is public but the exact best mix is not fully published.

Public basis

Destructoid crafting guide

Last verified

May 18, 2026

Recipes drift fast while the player base is still mapping high-end brewing. This wall stays intentionally narrower than a full wiki so the published combinations can remain trustworthy.

How Magic works

  • Every material contributes a Magic score except Elemental Shards, which contribute 0.
  • You need to reach a potion or spell's minimum Magic requirement before it can appear in the brewing result pool.
  • Staying close to the target value is usually better than overshooting into the next rarity band when you want a specific result.
  • Purity still depends on the brewing quick-time events after your material mix qualifies.

How Shards work

  • Elemental Shards do not raise your Magic total.
  • Shards improve the chance of getting spells that match their element once you already qualify for the right Magic tier.
  • Dark Shards matter most in the current public data because they already tie directly to Night Wraith optimization.
  • Free shards from the SPELL code are one of the easiest ways to start testing elemental brewing routes.

Sources

Next steps