Known Recipes

Wizard Alchemy Recipe Guide

A verified recipe list for Wizard Alchemy. Only confirmed or partially confirmed potion and spell combinations with a trustworthy public source.

Read this first

Only recipes with public confirmation are listed here. No guesses, no filler — if the community hasn't verified it, it stays out.

Last Verified June 12, 2026

Stage

Early game

Learn the brewing system with cheap, easy materials.

Known Recipe

Wind Blade Potion

6 Magic minimum

Partially Confirmed

Materials

  • Any 6+ Magic starter mix
  • Blueberry and Seagull Egg are the easiest early fillers

Steps

  1. Reach the published 6 Magic threshold with your cheapest early materials.
  2. Don't overshoot into higher thresholds if you specifically want the earliest known spell tier.
  3. Use this as a safe first benchmark for understanding how threshold brewing works.

Source

Destructoid crafting guide

Known Recipe

Rock Blast Potion

8 Magic minimum

Partially Confirmed

Materials

  • Any 8+ Magic early mix
  • Blueberry, Withered Mushroom, or Seagull Egg fillers

Steps

  1. Build just past 8 Magic with early materials instead of jumping to much higher totals.
  2. Use repeated low-risk brews here to learn how quickly your common material pool grows.
  3. Treat this as an early threshold-backed entry rather than a published one-combo formula.

Source

Destructoid crafting guide

Known Recipe

Ice Spike Potion

10 Magic minimum

Confirmed

Materials

  • Blueberry
  • Blueberry
  • Withered Mushroom

Steps

  1. Use Blueberry + Blueberry + Withered Mushroom to reach the published 10 Magic threshold.
  2. Keep the total close to the target so you're not competing with higher-tier outcomes too early.
  3. Finish the brewing quick-time events cleanly to preserve Purity.

Source

Destructoid crafting guide

Stage

Mid game

Enemy drops start mattering more than foraged items.

Known Recipe

Earth Shield Potion

48 Magic minimum

Partially Confirmed

Materials

  • 48+ Magic mid-game mix
  • Optional Earth Shard support

Steps

  1. Treat 48 Magic as the Earth Shield threshold — it sits between Fire Arrow (45) and Ice Turtle (52).
  2. Qualify for the 48 Magic line with upgraded drop materials like Goblin Finger, Golden Tooth, or Dwarf Emblem.
  3. Use this as a defensive option in mid-game, but note it slows farming compared to pure damage spells.

Source

Destructoid crafting guide

Known Recipe

Lithe Potion

40 Magic minimum

Partially Confirmed

Materials

  • 40+ Magic mid-game mix
  • Goblin Finger, Golden Tooth, Dwarf Emblem, or similar bridge materials

Steps

  1. Use Lithe as the point where common starter materials stop being enough on their own.
  2. Move into enemy-drop materials to bridge toward the 40 Magic line cleanly.
  3. Keep your total close enough that you're not accidentally pushing into much higher target tiers.

Source

Destructoid crafting guide

Known Recipe

Fire Arrow Potion

45 Magic minimum

Partially Confirmed

Materials

  • 45+ Magic mid-game mix
  • Optional Fire Shard support if targeting fire outcomes

Steps

  1. Qualify for 45 Magic with upgraded drop materials before worrying about perfect elemental optimization.
  2. If chasing the Fire route, test with Fire Shard support only after you already hit the threshold.
  3. Treat this as a threshold-backed fire path, not a fully solved formula.

Source

Destructoid crafting guide

Known Recipe

Ice Turtle Potion

52 Magic minimum

Partially Confirmed

Materials

  • 52+ Magic mid-game mix
  • Optional Ice Shard support

Steps

  1. Push into the low-50s with stronger drop materials once you outgrow the 40 to 48 range.
  2. Add Ice-aligned support only after the base threshold is covered.
  3. Use this tier to practice tighter target control before jumping into the 70+ late-game range.

Source

Destructoid crafting guide

Known Recipe

Wood Splinter Potion

30 Magic minimum

Partially Confirmed

Materials

  • 30+ Magic World 2 mix
  • Fern, Orc Teeth, or Sulphur Lumps as fillers

Steps

  1. World 2's entry-level potion at 30 Magic. Accessible once you reach the Sea of Oblivion.
  2. Use cheap World 2 materials like Fern (5 Magic) or Sulphur Lumps (10 Magic) to reach the threshold.
  3. Treat this as an introduction to World 2 brewing — the magic values are higher than World 1's starter tier.

Source

Destructoid crafting guide

Known Recipe

Thunder Strike Potion

40 Magic minimum

Partially Confirmed

Materials

  • 40+ Magic World 2 mix
  • Orc Teeth, Broken Arrow, or Orc Ears as bridge materials

Steps

  1. A common World 2 potion at 40 Magic — similar to Lithe in the World 1 threshold range.
  2. Farm Orc enemies in Sea of Oblivion for Orc Teeth (20 Magic), Broken Arrow (23 Magic), and Orc Ears (18 Magic).
  3. Keep your total close to the threshold to avoid pushing into higher-tier outcomes.

Source

Destructoid crafting guide

Known Recipe

Twisting Potion

60 Magic minimum

Partially Confirmed

Materials

  • 60+ Magic World 2 mix
  • Iron Armour, Scepter Gem, or mixed Orc drops

Steps

  1. Uncommon World 2 potion bridging the mid-40s into the 60+ range.
  2. Upgrade to Iron Armour (29 Magic) and Scepter Gem (32 Magic) once Orc drops alone fall short.
  3. Use this tier to stabilize your material farming before tackling the 70+ World 2 range.

Source

Destructoid crafting guide

Stage

Late game

Tight Magic thresholds and elemental shards become essential.

Known Recipe

Tornado Potion

70 Magic minimum

Partially Confirmed

Materials

  • 70+ Magic high-end mix
  • Optional Wind Shard support

Steps

  1. Treat 70 Magic as the start of the late-game brewing wall where material quality matters much more.
  2. Use your best score-carrying materials first, then add elemental support only if your target spell needs it.
  3. Avoid huge overshoots unless intentionally climbing into an even higher spell pool.

Source

Destructoid crafting guide

Known Recipe

Meteorite Potion

74 Magic minimum

Partially Confirmed

Materials

  • 74+ Magic high-end mix
  • Optional Fire Shard support

Steps

  1. Move beyond generic late-game brews by tracking tighter 70 to 80 thresholds.
  2. Use Fire support only after the base 74 Magic line is covered.
  3. Keep this as a threshold-backed route until stronger public formula data appears.

Source

Destructoid crafting guide

Known Recipe

Earth Spike Potion

77 Magic minimum

Partially Confirmed

Materials

  • 77+ Magic high-end mix
  • Optional Earth Shard support

Steps

  1. Build around your highest stable Magic-score materials first.
  2. Add Earth Shard testing only after your threshold is already secured.
  3. Use this as another controlled late-game benchmark before the Frost Thorns and 99+ range.

Source

Destructoid crafting guide

Known Recipe

Frost Thorns Potion

80 Magic minimum

Partially Confirmed

Materials

  • 1 to 2 Ice Shards
  • 3 to 4 Furnace Cores and/or Copper Earrings

Steps

  1. Qualify for the 80 Magic tier first with high-end materials.
  2. Add 1 to 2 Ice Shards for stronger odds on the Ice-aligned result.
  3. Arrange the remaining slots around Furnace Cores and Copper Earrings as the cited guide recommends.

Source

Destructoid crafting guide

Known Recipe

Twin Currents Potion

75 Magic minimum

Partially Confirmed

Materials

  • 75+ Magic World 2 mix
  • Golem Core, Scepter Gem, or mixed high-end World 2 materials

Steps

  1. World 2 late-game potion at 75 Magic — similar tier to Meteorite and Earth Spike from World 1.
  2. Farm Mutant Orcs and the Lava Behemoth Boss for Golem Core (45 Magic) to reach this threshold.
  3. Pair with World 1 materials like Furnace Core if your World 2 farming isn't producing enough high-value drops yet.

Source

Destructoid crafting guide

Stage

Endgame

The hardest public recipes — treat these as long-term targets.

Known Recipe

Dragon Breath Potion

99 Magic minimum

Partially Confirmed

Materials

  • 1 to 2 Fire Shards
  • 3 to 4 Furnace Cores and/or Copper Earrings

Steps

  1. Destructoid's updated guide lists optimal chances with 1-2 Fire Shards and 3-4 Furnace Cores or Copper Earrings.
  2. Build toward 99 Magic with your best end-game materials without overshooting too aggressively.
  3. Track your own successful combinations if you want to optimize beyond the current public baseline.

Source

Destructoid crafting guide

Known Recipe

Lotus Bloom Potion

100 Magic minimum

Partially Confirmed

Materials

  • 100+ Magic end-game mix
  • Element support only after threshold is secured

Steps

  1. Treat 100 Magic as a clean end-game threshold jump from Dragon Breath.
  2. Use your strongest Magic-score carriers before trying to fine-tune with shards.
  3. Public data currently supports the threshold itself more strongly than one universal best formula.

Source

Destructoid crafting guide

Known Recipe

Radiant Sword Potion

105 Magic minimum

Partially Confirmed

Materials

  • 1 to 2 Light Shards
  • 3 to 4 Furnace Cores and/or Copper Earrings

Steps

  1. Destructoid's updated guide lists optimal chances with 1-2 Light Shards and 3-4 Furnace Cores or Copper Earrings.
  2. Secure the threshold with top-end materials first, then test element support around it.
  3. Keep expectations cautious — the threshold is public but the exact best mix is not fully published.

Source

Destructoid crafting guide

Known Recipe

Night Wraith Potion

129 Magic minimum

Confirmed

Materials

  • 2 Furnace Cores
  • 3 Dark Shards

Steps

  1. Use two Furnace Cores to supply the heavy Magic score needed for the top tier.
  2. Add three Dark Shards — the cited guide lists them as the optimal elemental boost for Night Wraith.
  3. Complete the brewing quick-time events accurately so Purity doesn't undercut the result.

Source

Destructoid crafting guide

Known Recipe

Wood Thorn Potion

105 Magic minimum

Partially Confirmed

Materials

  • 105+ Magic end-game mix
  • Lava Behemoth Remains or mixed high-end materials

Steps

  1. Rare World 2 potion at 105 Magic — same threshold as Radiant Sword from World 1.
  2. Farm Lava Behemoth Remains (65 Magic each) from the Lava Behemoth Boss for a reliable path.
  3. Treat this as the start of the World 2 endgame brewing tier.

Source

Destructoid crafting guide

Known Recipe

Thunder Ball Potion

112 Magic minimum

Partially Confirmed

Materials

  • 112+ Magic end-game mix
  • Lava Behemoth Remains, Golem Core, or Furnace Core as carriers

Steps

  1. A step above Wood Thorn at 112 Magic — requires consistent high-end material farming.
  2. Use Lava Behemoth Remains (65 Magic) paired with Golem Core (45 Magic) or Furnace Core (43 Magic).
  3. Keep material tracking tight to avoid pushing into 120+ tiers when targeting this specific brew.

Source

Destructoid crafting guide

Known Recipe

Bolide Potion

120 Magic minimum

Partially Confirmed

Materials

  • 120+ Magic end-game mix
  • Lava Behemoth Remains and high-end fillers

Steps

  1. Rare World 2 potion at 120 Magic — close to Night Wraith range but still accessible from World 2 farming.
  2. Two Lava Behemoth Remains (65 each = 130) already clear the threshold; fill remaining slots with Golem Core or Furnace Core.
  3. Be careful not to overshoot into the 150+ tiers if you specifically want Bolide.

Source

Destructoid crafting guide

Known Recipe

Thunder Revenge Potion

150 Magic minimum

Partially Confirmed

Materials

  • 150+ Magic end-game mix
  • Multiple Lava Behemoth Remains and top-tier materials

Steps

  1. Epic World 2 potion at 150 Magic — the first major step up from the 120 range.
  2. Three Lava Behemoth Remains (65 each = 195) safely clear this threshold.
  3. This is where material quality becomes critical; lower-end fillers won't cut it anymore.

Source

Destructoid crafting guide

Known Recipe

Incendies Potion

160 Magic minimum

Partially Confirmed

Materials

  • 160+ Magic end-game mix
  • 3 or more Lava Behemoth Remains with high-end fillers

Steps

  1. Epic World 2 potion at 160 Magic — requires serious material investment.
  2. Farm aggressively in World 2 for Lava Behemoth Remains, Golem Cores, and other high-end drops.
  3. Track your own successful mixes here since public optimal combos beyond the threshold are still being refined.

Source

Destructoid crafting guide

Known Recipe

Molten Core Potion

230 Magic minimum

Partially Confirmed

Materials

  • 230+ Magic end-game mix
  • 4 Lava Behemoth Remains (65 each = 260) as a baseline

Steps

  1. Legendary World 2 potion at 230 Magic — among the highest thresholds in the game.
  2. Four Lava Behemoth Remains provide 260 Magic, comfortably clearing the requirement.
  3. This is a pure endgame pursuit; do not attempt until you have consistent World 2 boss farming.

Source

Destructoid crafting guide

Known Recipe

Solar Flare Potion

245 Magic minimum

Confirmed

Materials

  • 5 Lava Behemoth Remains

Steps

  1. Use 5 Lava Behemoth Remains for the guaranteed recipe per Destructoid's updated guide.
  2. Solar Flare is the strongest World 2 potion and requires a potion quest in addition to the material requirement.
  3. This is the ultimate endgame brewing target — farm the Lava Behemoth Boss consistently before attempting.

Source

Destructoid crafting guide, Beebom potions guide

Alchemy System Rework

Material-to-Potion Targeting

The Alchemy System Rework introduced material-to-potion links — specific materials now increase the chance of their associated potion. Stack 5 identical materials for a guaranteed result. Check the full combination table to find out which material targets which potion.

View Material-to-Potion Table

How Magic Works

  • Every material contributes a Magic score except Elemental Shards, which contribute 0.
  • You need to reach a potion or spell's minimum Magic requirement before it can appear in the brewing result pool.
  • Staying close to the target value is usually better than overshooting into the next rarity band when you want a specific result.
  • Purity still depends on the brewing quick-time events after your material mix qualifies.

How Shards Work

  • Elemental Shards do not raise your Magic total.
  • Shards improve the chance of getting spells that match their element once you already qualify for the right Magic tier.
  • Dark Shards matter most in the current public data because they already tie directly to Night Wraith optimization.
  • Free shards from the SPELL code are one of the easiest ways to start testing elemental brewing routes.

Next Steps