| Thestrals | S (1%) | Bossing, late-game farming, any DPS build | Best DPS in the game. Disaster DoT on hit, +20% Dark Elemental Damage, +10% Attack Power, +30 Skill Speed, +3% movement and jump boosts. Three damage layers in one package. | Never reroll. This is the chase target. Stop and build around it immediately. | Always keep. Do not reroll under any circumstances. |
| Stellar Ambassador | A (4-5%) | General progression, any build, smooth farming | +10% Attack Power, +20 Skill Speed, and movement burst on hit. Works with every spell and element. No forced build path. | Only reroll if you have 15+ free rerolls and are specifically chasing Thestrals. Otherwise a permanent keep. | Always keep unless you have abundant rerolls for an S-tier chase. |
| Death Eater | A (10%) | Solo farming, long material routes, sustain-heavy play | Restores 5% HP on kill. +10% Attack Power. The sustain significantly reduces downtime between fights. | If you group a lot or use potions with built-in sustain. The halved HP regen makes out-of-combat healing slower. | Keep with 15 or fewer rerolls. Reroll only with a large stack and S-tier ambition. |
| Fiendish Demon | A (5%) | Fire-focused builds, Dragon Breath / Incendies users | +20% Fire Elemental Damage, +2 movement speed. Pairs exceptionally well with Dragon Breath or Island 2 Incendies Potion. | You are not using fire spells. Without fire synergy the bonuses are wasted compared to Stellar Ambassador or Death Eater. | Keep if you run fire spells. Reroll if your build avoids fire. |
| Ice Crystal | A (5%) | Ice-focused builds, Frost Thorns users, safer progression | +20% Ice Elemental Damage, +10% Max HP. Frost Thorns synergy is one of the strongest mid-game combinations available. | You need movement speed. Ice Crystal reduces base speed by 2, which can make kiting harder. | Keep for ice builds. Reroll if you value speed over durability and ice damage. |
| Werewolf | B (10%) | Early progression, all-round beginner race | +10% Max HP, +5 Attack Power, +1 movement, +10 jump. A little bit of everything for new players. | Once you have enough rerolls to push for A- or S-tier. It gets outscaled by all races above. | Solid early stop. Reroll when you have free rerolls and want to push higher. |
| Undead | B (10%) | Learning bosses, survivability, mistake forgiveness | Cheat death: upon fatal damage, survive with 1 HP, regain 30% HP, and enter invincibility (180s cooldown). +10 Skill Speed. | You rarely die. The -30% Max HP penalty is active all the time, making your effective HP pool lower than it looks. | Keep temporarily if dying often. Reroll once you are comfortable with boss patterns. |
| Elf | C (15%) | Temporary movement comfort, exploration | +3 movement speed and +10 jump height. Fastest base movement in the game for quick travel. | Any serious combat or boss fight. No damage bonuses at all. Pure movement utility. | Temporary only. Reroll before starting any serious farming or bossing. |
| Tree Spirit | C (15%) | Very early survival if you keep dying to basic mobs | Doubled HP regeneration speed. +5% Max HP. Passive healing between fights. | Once you have basic potions or gear. The -2 movement speed makes farming slower. Outscaled by every race above. | Better than Human. Reroll as soon as you have one free reroll. |
| Human | D (25%) | No long-term value. Temporary starter only. | No passive bonuses at all. The baseline race everyone starts with. | As soon as you have any Race Reroll. Human gives zero combat or utility advantage. | Reroll immediately. Use codes for free rerolls before doing any serious content. |