Race Rankings

Wizard Alchemy Race Tier List

Updated Wizard Alchemy race tier list for June 2026. Thestrals top the meta. Full rankings with rarity chances, abilities, and keep-or-reroll guide for every race.

Updated: June 13, 2026

Recommended Route

Your race affects damage ceiling, survival, build options, and how fast you can farm. There is no single best race for every build, but the community agrees on which races to chase and which to reroll. Use this page as a keep-or-reroll stop guide, not a strict ranking.

Quick Read

Top meta
Thestrals (S-Tier)
Safest keep
Stellar Ambassador
Best solo farm
Death Eater
Reroll first
Human (D-Tier)

Full Race Tier List

All 10 races ranked by practical combat value, farming comfort, boss usefulness, and reroll opportunity cost. Thestrals is the only S-tier chase target. A-tier races are safe keeps. C- and D-tier should be rerolled as soon as possible.

Thestrals

S (1%)

Best For: Bossing, late-game farming, any DPS build

Why Keep: Best DPS in the game. Disaster DoT on hit, +20% Dark Elemental Damage, +10% Attack Power, +30 Skill Speed, +3% movement and jump boosts. Three damage layers in one package.

Watch Out: Never reroll. This is the chase target. Stop and build around it immediately.

Reroll Priority: Always keep. Do not reroll under any circumstances.

Stellar Ambassador

A (4-5%)

Best For: General progression, any build, smooth farming

Why Keep: +10% Attack Power, +20 Skill Speed, and movement burst on hit. Works with every spell and element. No forced build path.

Watch Out: Only reroll if you have 15+ free rerolls and are specifically chasing Thestrals. Otherwise a permanent keep.

Reroll Priority: Always keep unless you have abundant rerolls for an S-tier chase.

Death Eater

A (10%)

Best For: Solo farming, long material routes, sustain-heavy play

Why Keep: Restores 5% HP on kill. +10% Attack Power. The sustain significantly reduces downtime between fights.

Watch Out: If you group a lot or use potions with built-in sustain. The halved HP regen makes out-of-combat healing slower.

Reroll Priority: Keep with 15 or fewer rerolls. Reroll only with a large stack and S-tier ambition.

Fiendish Demon

A (5%)

Best For: Fire-focused builds, Dragon Breath / Incendies users

Why Keep: +20% Fire Elemental Damage, +2 movement speed. Pairs exceptionally well with Dragon Breath or Island 2 Incendies Potion.

Watch Out: You are not using fire spells. Without fire synergy the bonuses are wasted compared to Stellar Ambassador or Death Eater.

Reroll Priority: Keep if you run fire spells. Reroll if your build avoids fire.

Ice Crystal

A (5%)

Best For: Ice-focused builds, Frost Thorns users, safer progression

Why Keep: +20% Ice Elemental Damage, +10% Max HP. Frost Thorns synergy is one of the strongest mid-game combinations available.

Watch Out: You need movement speed. Ice Crystal reduces base speed by 2, which can make kiting harder.

Reroll Priority: Keep for ice builds. Reroll if you value speed over durability and ice damage.

Werewolf

B (10%)

Best For: Early progression, all-round beginner race

Why Keep: +10% Max HP, +5 Attack Power, +1 movement, +10 jump. A little bit of everything for new players.

Watch Out: Once you have enough rerolls to push for A- or S-tier. It gets outscaled by all races above.

Reroll Priority: Solid early stop. Reroll when you have free rerolls and want to push higher.

Undead

B (10%)

Best For: Learning bosses, survivability, mistake forgiveness

Why Keep: Cheat death: upon fatal damage, survive with 1 HP, regain 30% HP, and enter invincibility (180s cooldown). +10 Skill Speed.

Watch Out: You rarely die. The -30% Max HP penalty is active all the time, making your effective HP pool lower than it looks.

Reroll Priority: Keep temporarily if dying often. Reroll once you are comfortable with boss patterns.

Elf

C (15%)

Best For: Temporary movement comfort, exploration

Why Keep: +3 movement speed and +10 jump height. Fastest base movement in the game for quick travel.

Watch Out: Any serious combat or boss fight. No damage bonuses at all. Pure movement utility.

Reroll Priority: Temporary only. Reroll before starting any serious farming or bossing.

Tree Spirit

C (15%)

Best For: Very early survival if you keep dying to basic mobs

Why Keep: Doubled HP regeneration speed. +5% Max HP. Passive healing between fights.

Watch Out: Once you have basic potions or gear. The -2 movement speed makes farming slower. Outscaled by every race above.

Reroll Priority: Better than Human. Reroll as soon as you have one free reroll.

Human

D (25%)

Best For: No long-term value. Temporary starter only.

Why Keep: No passive bonuses at all. The baseline race everyone starts with.

Watch Out: As soon as you have any Race Reroll. Human gives zero combat or utility advantage.

Reroll Priority: Reroll immediately. Use codes for free rerolls before doing any serious content.

Tier Overview

Quick visual summary. S = chase target, A = safe keep, B = playable temporary, C = short-term only, D = reroll first.

S-Tier

Thestrals

The only true chase target. 1% roll chance. Best damage, mobility, and skill speed in one package. Stop rolling when you get it.

A-Tier

Stellar Ambassador, Death Eater, Fiendish Demon, Ice Crystal

Safe keeps. Each excels in specific builds. Stellar Ambassador is the safest all-rounder. Keep these if rerolls are limited.

B-Tier

Werewolf, Undead

Playable temporary stops. Werewolf gives early stats. Undead helps learn bosses. Upgrade when you have free rerolls.

C-Tier

Elf, Tree Spirit

Short-term only. Elf offers speed but no combat value. Tree Spirit helps early survival but slows farming. Reroll when possible.

D-Tier

Human

Reroll first. Zero passive bonuses. Replace before any serious farming or boss attempts.

Race Reroll Guide

How to reroll your race

Open the Stats menu at the top of the screen, go to the Race tab, and hit Reroll. Each roll costs one Race Reroll token. You can earn free rerolls from active codes, or buy more with Robux in the Shop. The odds are shown in the menu: Human (25%), Elf (15%), Tree Spirit (15%), Death Eater (10%), Werewolf (10%), Undead (10%), Ice Crystal (5%), Fiendish Demon (5%), Stellar Ambassador (4-5%), Thestrals (1%).

When to stop rerolling

Stop immediately if you roll Thestrals. Build around it. For A-tier races, keep if you have 15 or fewer free rerolls remaining. B-tier races are acceptable for early game. Never spend real money chasing S-tier — the 1% rate makes it unreliable without a large token stack.

Best safe stop by progression stage

Early game: Werewolf or Death Eater are practical stops that speed up farming without requiring extreme luck. Mid game: Stellar Ambassador or the elemental conditional races (Fiendish Demon with fire spells, Ice Crystal with Frost Thorns) carry you through Island 2 content. Late game: Thestrals is the only clear best-in-slot, but Stellar Ambassador performs well enough that the gap is smaller than most players assume.

FAQ

What is the best race in Wizard Alchemy?

Thestrals is the strongest race overall, with Disaster DoT, +20% Dark damage, +10% Attack Power, and speed boosts. It has a 1% roll chance and is worth chasing with a large reroll stack.

Is Stellar Ambassador worth keeping?

Yes. Stellar Ambassador (4-5%) is a safe permanent keep for any build. It gives +10% Attack Power and +20 Skill Speed without forcing a specific element. Only reroll if you have 15+ free rerolls and are specifically chasing Thestrals.

Which races should I reroll immediately?

Human (25% chance, no bonuses) is the top reroll priority. Also reroll Elf and Tree Spirit as soon as you have free rerolls — they offer limited combat value.

How do I get free Race Rerolls?

Redeem active Wizard Alchemy codes (check our codes page). Codes often give free Race Rerolls. You can also buy them with Robux in the Shop.

What is the chance to roll each race?

Thestrals ~1%, Stellar Ambassador 4-5%, Fiendish Demon 5%, Ice Crystal 5%, Death Eater 10%, Werewolf 10%, Undead 10%, Elf 15%, Tree Spirit 15%, Human 25%.

Is Fiendish Demon or Ice Crystal better?

They are equal in power — both are A-tier conditional. Fiendish Demon is better with fire spells (Dragon Breath, Incendies). Ice Crystal is better with Frost Thorns and safer for learning. Pick based on your build.

What is the best race for beginners?

Werewolf or Death Eater are the best early stops. Werewolf gives balanced stats for learning. Death Eater's HP-on-kill sustain makes solo farming smoother.

Is Undead good?

Undead (B-tier, 10%) is a situational pick. The cheat-death revive can save boss attempts, but the -30% Max HP penalty hurts between procs. Keep temporarily if you die often, but reroll once comfortable.

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